Gamifying Green Surveying and Situating Green Gamification and Persuasive Technology for Environmental Sustainability
نویسندگان
چکیده
This is an (early) draft chapter for the forthcoming book The Gameful World. This draft clocks in at a rather verbose 22,000 words while the final version is around 13,000. Please order the published version at gamefulworld.org or Amazon.com (link). Note: I originally wrote this chapter in January 2013 though the book was not published until January 2015. The pagination, article double spacing, figure and table placement are for draft purposes and will be handled by the publisher for the final print version.
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